![]() Overreliance on one faction can leave the government vulnerable to a coup d'état. Too many concessions to one side of a dispute can lead to the disenfranchised party seeking extra-political redress such as an insurrection. The challenge of the game is to balance the interests and influences of conflicting factions within the country. In addition to cabinet ministers, the player may choose to consult the representatives of various groups, as well as study press reports and an almanac of national statistics. ![]() The rest of the game consists in choosing whom to consult and making decisions based upon the proposals of advisors. The game begins with a press conference where the new president is asked a series of questions which determine the social class the new administration is likely to favour. The player takes the part of the newly elected president of Chimerica. The game is set in the fictional country Chimerica which has been recently liberated from the rule of the corrupt dictator Farsante and his ruling clique. It is considered a forerunner of the Games for Change movement, alongside other early Macintosh games including Chris Crawford's Balance of Power. The game was intended to simulate the conditions of a post-revolutionary Central American country. Ron Martinez also designed and implemented the front end user experience, in the process inventing one of the first implementations of digital video with frames grabbed from a hacked four-head VCR. The narrative simulation system was designed and implemented by Greg Guerin and Ron Martinez (who also produced the game). While the scenario was implemented in text form, the game made use of an innovative graphical interface, with naturalistic characters, settings, and digital video interstitials. Hidden Agenda is a 1988 computer strategy game with menu-driven interface and early, black and white graphics whose scenario was designed and written by Jim Gasperini, with input from project consultant Eric Ehrmann.
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